Problem is that the Lance fires before the KA hits so the first volley is wasted on high-shield targets. Hell i see battleships moving in, and out of minimum range while attacking STATIONS. No matter at which range the engagement commences, if the Picket computer says that the ship advances to a range of 30, the ship will fly towards the enemy until no more than 30 units of distance separate them. This page was last edited on 14 October 2017, at 11:31. The Ship Designer (Hotkey F9) is where players may create, update and customize ship templates and defense stations. In addition, while most M weapons are 2x and L 4x the damage. Typically, Titans come equipped with 6 large weapons and one titan weapon (the perdition beam). This is coupled with the fact that Def plats are like tissue Paper and get blown away so quickly if it is just the Starbase vs a fleet. In another thread someone was talking about combat computers, too (as they currently are in 2. They used to be like that, but now each ship has a different strategic type of combat computer, and the later researched versions are little more than upgrades. ; About Stellaris Wiki; Mobile view Hello, I was wondering about the Combat Computer options. View this video if you want to lea. The "Artillery Combat Computer" tells ships to fire from 80 range. ; About Stellaris Wiki; Mobile viewHello, I was wondering about the Combat Computer options. 0 unless otherwise noted. At what range do ship with the artillery computer stay? And at what range do ships with the line computer stay?when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??The problem is that those computers use a preset range instead of adapting to your actual loadout. forget about armour. 23 marca 2018 o 13:36. but their behavior does not change based on your combat computer. For the swarm one, you mostly use it for corvettes and the difference is that precog has higher sublight speed while the sapient has higher evasion. If it has combat role set at 50 range, then it will continue to move towards enemy fleet until it gets within 50 [insert distance unit here] of enemy ship. So behaviour will depend on combat computer role and what weapons you've equipped on relevant slots. Jump to latest Follow Reply. The hangar craft have a range stat, but they're. 6 combat rebalance update. I understand the firing, but what is the range of the strike craft deployment? This is 100% determined by the ships computer. want battleship tanks that go forward and take the beating rather than your squishier heavy hitters then don't use long range weaponry on them and slap on 1-2 Afterburners on them. Carrier combat computer. Stellaris: Tech. The initial options for only corvettes are just "swarm" and "pciket" so in the early part of the game, the answer to your question is invest in more advanced ship tech. Does that mean all the weapons on the ship double their range? Large neutron launchers and Kinetic artillery only has range of 130 and 120 respectively. Description The second point defense slot of the battleship carrier section breaks artillery computer range selction. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??Fill bow and core with M slots and the stern with 2x S slots. A spinal mount weapon has a range of 150. 130 attack range is good. Median range is the "middle" range of all equipped weapons. 130 attack range is good. Every single time, they move in and close the distance to get destroyed by the unbidden's matter desintegrators. The enemy fleet had dwarfed my combined fleet. A new Stellaris update 3. You could make a special Line defence, few ships that go to middle range and soak up damage, so the ones behind them can pew pew away. The picket ship section is generally bad as PD is terrible at PD compared to strike craft. For example, I would like to have an option for a ship to have a point defense combat computer, but fight at artillery ranges. Description I was testing the effectiveness of the combat computers versus each other on corvette-only fleets. Apparently artillery computers also use the median range, which is weird because it says long range in the description. COMBAT_DETECT_RANGE_MULT = 1. e a carrier and a titan need to stay far away where as a corvette needs to get close it tells you what range the ships will get to when your picking a computer Stellaris really needs us to be able to create battlegroups within our fleets. You should pay attention to the different weapon ranges you choose when using a combat computer to avoid the ship from staying out of the weapon range. The engagement range is much longer than the range of the weapons for the carrier ship or the SC themselves so carrier ships will deploy their SC as soon as they enter engagement. famingfire. Not 100% sure witch of the two X weapons is best I keep swapping between the two myself. Micromanagement will be a bit harder with this one. Check the combat computer model in the build menu, it'll tell you the engagement logic for the ship. Shields even regenerate during combat. Try removing the Point Defense or adding Kinetic Artillery (range of 45-120). 6 anyway, I know I have. For an edition that just unlocks all the computers without any AI modifiers or tech barriers, please use All Ranges for Combat Computers Unlocked Simple Edition. Combat computer ranges now. These numbers were configured based on weapon ranges (Med laser has 60 range, so line naturally should be 60. VS 82% accuracy 15 range 50% arp on a high armor target w/ 82% accuracy 20 range +100% shield dmg. If I equip my defense. RC_0041 • 10 mo. Range is the undisputed king of Stellaris combat. 0! Please see the patch notes for more details. On top of that, ships will always approach to within range of their longest-ranged weapon. Iirc engagement range refers to the distance at which a ship enters combat. 31 for the Gauss vs. It’s currently used for deluge planet killer colossus weapon. So my problem is my Titan would die first because it's got less range. Decouples the Ship Combat Computer stat bonuses from the ship behaviour, so you can now choose the computer based on the bonuses given. 6. This is what's wrong with autocannons. Edit: Forget the destroyers; Even the goddamn titans are racing into swordfighting distance. The final essential module is the Combat Computer. Artillery - Ships move up to a predetermined distance (120, 100, 80 or 60 range. The Carrier Computer will cause your carriers to stay at maximum range,. So they will rush into point-blank range. carrier computer being the furthest at 150 range. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. But what it's actually doing is taking that 156 range, doubling it to 312, adding another 5% on top (due to the sourced code) and starting the combat at more than twice the range of. . What are Combat Roles and Advanced Combat Roles, is this something I need to do? Or is it simply like a +5% damage or something. Yes, but the combat computers were/are meant to keep ships at specific ranges, executing specific combat tactics. m4potofu • 4 yr. Bozidar Radulovic. I cant remember). 6 “Orion” update contains new galaxy shapes, new artwork as well as the ability for Hive Minds to choose a variation on the Reanimators Civic from the Necroids Species Pack, and a Fleet Combat Rebalance—including a new ship type and changes to combat computers. 18 votes, 17 comments. Research the combat roles, it should be in that tree. Also i have one titan with me purely for -20% shield aura for Unbidden ships. Others use sapient. See the Stellaris wiki for more info on how to install. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Aside from armor, their range is pretty booty, so I would only really put autocannons on smaller, faster ships, and would transition out of them once cruisers and battleships become available. Are strike craft worth using now? I have seen the different combat computer options that let you set what range ships engage from. If my enemy is shield tech heavy, Missile Corvettes are the way to go. H11DN-D4NG3R Oct 13 @ 3:00am. 23 marca 2018 o 13:27 Combat computer ranges. Just wanna throw in some PD destroyers or maybe a flake cruiser or 10 in long range battleship fleet (min range 80). View this video if you want to lea. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. The reason is for the simple fact that this combat computer adds extra range to your weapons and even increases their fire rate by 10% as well. But If. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. You just have to love PCs. 4. 6 for fleet combat? We will look at. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. However all this is at least 2 categories below "optimal". Max range is the range of the longest range weapon you have equipped. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the. And I'm of the opinion that both "combat computer modules" and "Engagement range modules" coming in 2. Ships may end up not firing some of their weapons if you use the. The loadout of the cruisers was full M slot missiles and hangars with artillery combat computer. As it's showed in my video, those cruisers with artillery combat computers stayed at artillery range (100-80) and didn't charge forward while the battleships with carrier combat computer charged like. 56 for the autocannon. 3. paziek Devouring Swarm • 3 yr. The description in the Orion changelog is that the ship will choose "to stay at the range of their median range weapons". CryptoForgot to change the combat computer on the battleship -- oops. All Discussions. The only reason why my fleet takes any damage at all is because instead of sitting at minimum firing range and shooting the enemies before they get in range to do any damage they charge forward to 80 range because that's the maximum range distance. Half weapons slot filled with Railguns, half Laser, artillery combat computer. Torpedo multiplicative damage against larger ship size up to 8x so frigate torpedo will do +800% damage to battleship . I believe combat computers use to tell you the exact range of where the ship would go. Subscribe. any help ??when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??Fleet units in Stellaris Stellaris guide. ago. In Stellaris we have a number of different types of. The problem is that the ships move to within combat computer range of their counterparts, because they want to be able to attack their primary target. Precog, yes range is king but when you drop into a system with Defense Stations / Fortresses, it's. Seriously paradox should just add computers for each range so you'd have a 50 range computer a 70;90 and a 110 range computer. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Assign an number of ships to a set of very general orders. This way, the ship can get the PD bonuses and actually hold back with artillery ships and do PD work instead of flying. If I equip my defense platform with strike craft, which as far as I can tell are separate ships generated by the hanger, does the combat computer. And it has to turn around to perform this move, so the perdition beam (10 degree firing arc) cannot be used during this move. Some weapons have minimal range and firing arc. 415K subscribers in the Stellaris community. So they will rush into point-blank range. Since there are various ways to increase your weapons’ accuracy, you can do without the Line Computer and install this one instead. The combat is arguably less complex, but the combat is far more fluid and dynamic because of attrition. I now add my Picket ships so that. Autocannons are extremely short range. Also artillery computers with missiles is neat because they also run away while spamming missiles. com The carrier computer actually affects Combat Engagement Range, which is the range at which the ship considers itself to be "in combat" and starts doing its combat behaviours. Carrier computer should keept it's distance, artillery too. The first, long range, doesnt apply to Corvettes, becouse they cant access anything beyond Picket Computors. The loss of the alpha strike distance makes an appreciable change in my total ships lost vs running with carrier logic and less total battleships get off their salvo before the enemy fleet. ago. So in Human vs Human play, the core midgame threat is the Missile Artillery-computer Destroyer: Swarmer + Missiles + 3x Afterburners for maybe 50% midgame Evasion, 120+ range. The 3 Aux slots all have Afterburners, and the Combat Computer is set to Artillery. 0,7. 30) over a Sapient computer. . Picket here refers only to the picket computer - not to the picket ship section. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??Good news everyone! Today’s Dev Diary will be about Fleet Combat and the different things affecting it. At what range do ship with the artillery computer stay? And at what range do ships with the line computer stay?CSS Special Ship : Broadsider. Sabaithal Dec 17, 2018 @ 1:39pm. in vanilla giga cannon 45-150, this mod 45-25 in vanilla neutron launchers 45-120, this mod 45-25 Don't know if this was on purpose or not, but I'd reckon it wasn't on purpose. this is the default carrier AI. And how that affects combat. Artillery computers now have an increased combat range according to the weapon range bonus. Ones with Long range and/or minimal range in a position so they can keep firing distance. To echo this , it will get weapons with short range into combat faster. I've given these ships the Artillery Combat Computer and Long Range weapons, so that they hang back at Long Range. Now, this isn't an issue when we are only running long-range weapons. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Here are our Stellaris tips to help you out. A better option might be to set engagement range respectively: An "Artillery" option to engage at your longest range; "Line" to close max range for your shortest. As is your corvettes are required to use the +evasion, + combat speed or not take it at all. It says the ship will stay at range and shoot. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A spinal mount weapon has a range of 150. This page was last edited on 31 May 2022, at 00:31. 1; Reactions: Reply. Ship behavior should instead move to that range from the nearest ship, but of course then people would complain that their battleships are wasting Giga Cannon and Tachyon Lance and Focused Arc. * Strike Crafts now have an engagement_range, making a pure hangar based design viable. Also related; missiles, torpedoes and fighters also have sublight speeds which can influence how a fight might turn out. Can anyone explain to me why battleships and titans with artillery combat computers will negate their own range advantage as…as the title says in all my fleets 1 ship is guaranteed to charge right next to the enemy while all others follow the combat computer behavior in their design. how do i get my ships to only engage at long range, every time i attack they just fly straight in and get killed easy. So your BB. There are no other type of ships in the fleet. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. And how that affects combat. Mb i shoulld build a second one though. Those three top-tier weapons already do it very effectively without any special optimizations. Melee Attacks against other Combat Robots. Some long range weapons like the. 14. 3: To stick to the targetting computer for a bit. Reply. ago. Assign an number of ships to a set of very general orders. 130 attack range is good for kinetic batteries and. If they are 50, 50 and 250 the median is still 50. Range has always been useless for everything other than the first shot of a fight because Stellaris has never had a mechanic where ships can intentionally drive away from another ship (because that's much more annoying to make a computer do than it sounds, the computer has to understand the ship's movement as. 8 (3. any help ??CthuluIsSpy Oct 21 @ 10:01am. At what range do ship with the artillery computer stay? And at what range do ships with the line computer stay?As far as numbers go strikecraft over the course of this battle (vs 15 destroyers and 15 corvettes) were 37. No matter at which range the engagement commences, if the Picket computer says that the ship advances to a range of 30, the ship will fly towards the enemy until no more than 30 units of distance separate them. With artillery battleships, use artillery computer and get accuracy from A slot, since the range bonus quite impactful. If it has combat role set at 50 range, then it will continue to move towards enemy fleet until it gets within 50 [insert distance unit here. When comparing artillery computer, the difference between sapient/precognive computer is 5% fire rate + 5% range and 10 tracking. Yes, also a big part of screening, what I like to do is get 10 destroyers in my battleship fleets, 5 with the picket combat computer, 5 with the artillery combat computer, the picket ships are likely to die first but they keep the enemy's at bay, till my battleships and my other destroyers get some distance/they keep the enemy where I want them (away from my. As a fleet 3. New Sniper Combat Computers. There are too many contradicting factors in the mechanics, mostly weapon ranges and ship computer behavior. Frankly I don't mind what outcome you two come to; it doesn't concern me. These deal -50% damage to shields, so they are highly ineffective. Most of your fleet. Long-range combat computers trying to keep the ships at distance, can force them to move beyond the boundaries of the system. @H11DN-D4NG3R i thought i had the right patches i didnt know there was a acot specific one. . Business, Economics, and Finance. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. Many naval strategies advise that their empires deploy several types of warships to fill different tactical roles and face different. Some key elements of this mod: 1 - New "Tactician" computer available from the start that allows the player to issue real-time. Strike craft now move significantly faster, reinforce losses faster, and have increased tracking and evasion. Now I hover over. If the ranges of your weapons are 50, 50 and 100 the median is 50. 10. ago. Apart from this, Stellaris patch 3. The wording "medium range" for the Picket, Line, and Artillery combat computers should be interpreted as the mathematical median of all the weapons' ranges the ship has. Sub-forums: Game specific Tech Support. The only exception is Carrier-type. Range was useless before. Line computer is intended to be used with the standard large weapons which range between 60 and 80 base. COMBAT_DETECT_RANGE_MULT = 1. A better option might be to set engagement range respectively: An "Artillery" option to engage at your longest range; "Line" to close max range for your shortest. The Lance also doesn't have minimum range (but the other L-weapons do). If you had 2 battleships with the same DPS but one had high-alpha weapons and other low alpha weapons the former would pretty much always. If it has a Line computer, it will advance to 50 range. Apparently, 'at range' isn't based on the ship's weapon range at all, but based on a set value. Cv are full missile, mostly there to die. The combat engagement range normally is 5% greater than the longest range weapon on any ship in either fleet. when setting vessel behaviour basic computer and default behaviour use different scale ie one will use range of 5 or 8 and the other will use 40 or 100, how do we know the distance to use ??The distance depends on the combat computer. Does it have an Artillery computer? Then no other weapons will fire, because the ship maintains max range. Basically, my fleet is composed of destroyers and cruisers. Stellaris Combat: List your tactics. Ship behavior should instead move to that range from the nearest ship, but of course then people would complain that their battleships are wasting Giga Cannon and Tachyon Lance and Focused Arc. Cruiser: 120 speed, +125% DMT = 270 speed. 9 Meta Update] August 27, 2023. Commentary: The most versatile of all combat units. I'm familiar with various concepts and tactics revolving around military strategies and military theory in general, however I still feel my ability to actually use said tactics in this game is limited due to my limited experience. Instead, you can use missiles on destroyers with an artillery combat computer to kite the frigates, or you can use a normal corvette swarm to outright outdamage them. In the actual battle you can see the missiles going off and the strike craft occasionally missing (the bright blue beams of light), but the unbidden barely fire. Combat computers support New Ship Classes & More (NSC) and Space Combat. "I have used beams when it would put my weapons range above the range dictated by the combat computer. However from gameplay perspective any weapon with a minimum range. Kinetic artillery has a range of 120. Which is kinds slow going against the armour. Starfire Breeze Major. Mazey Mar 4 @ 5:01pm. Max range is the range of the longest range weapon you have equipped. In general the preferred attack range depends on the ship's installed combat computer and on the ranges of the weapons. Carrier combat computer. Does this make strike craft actually worth it?Malaficus Shaikan May 6, 2022 @ 11:15pm. Content is available under Attribution-ShareAlike 3. And I'm of the opinion that both "combat computer modules" and "Engagement range modules" coming in 2. It says to double engagement range. 3. What is the Stellaris combat rework meta and how will things change in patch 3. For Torpedo it will charge the enemy regardless of weapons range. Modified 5 years, 8 months ago. Use whatever you have the most tech in. The component is called specialised combat computer. The loss of the alpha strike distance makes an appreciable change in my total ships lost vs running with carrier logic and less total battleships get off their salvo before the enemy fleet. Today we got to see the new ship class, rebalanced weapons and new ship roles live on stream. Precog raises the base evasion of ships, wich is nice. Does it have an Artillery computer? Then no other weapons will fire, because the ship maintains max range. . -1. Stellaris Combat Rebalance has a new meta. Apparently it means the median range of all of your weapons. When comparing artillery computer, the difference between sapient/precognive computer is 5% fire rate + 5% range and 10 tracking. This allows the ships to be properly positioned for fleet air defense. Then one day I fought against a superior fleet in the shadow of my Starbase and took it apart like butter. They are also the reason combat computers are somewhat broken. I've given these ships the Artillery Combat Computer and Long Range weapons, so that they hang back at Long Range. Ostatnio edytowany przez: Isokon; 23 marca 2018 o 13:32 #1. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. Use the computer that best suits the type of ship, I. . even with artillery computer your ships will try to close to optimal firing range for the weapons they have. Both are very important and it really depends on how combats play out. What are Combat Roles and Advanced Combat Roles, is this something I need to do? Or is it simply like a +5% damage or something. So for instance a fleet equipped entirely with Large Gamma Lasers (range 80) will become locked in combat with an enemy fleet at range. Combat Computers: Picket VS Line. Fluffy-Tanuki • 1 day ago. New Sniper Combat Computers. . According to the Devs, what's supposed to happen is strike craft begin to deploy when combat starts, which is going to be in the 2-300 range on a max spec carrier computer. Further modifiers would increase it even higher. At what range do ship with the artillery computer stay? And at what range do ships with the line computer stay?I'd actually say medium weapons with picket computer on Cruisers. If the enemy ship moves closer than half of the ship's preferred attack range and the maintain distance combat behavior is active, then the ship will try to use a "back off" maneuver to return to its preferred attack range. These will give you 55 passive tracking bonus. With artillery battleships, use artillery computer and get accuracy from A slot, since the range bonus quite impactful. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). No, ships with Sentient AI will not join the AI Rebellion if it happens in your game. 1. And give my titans carrier computer since im using them for support only - they have maximum shields possible and not all gun slots used. The inability to separate preferred combat range from computer bonuses, the inability to control the range with any precision, and the near-inability for ships to maneuver *out* of enemy range (they are capable of moving to keep a distance - it's in the game code - but no computer uses this behavior to any meaningful degree) are all. Artillery Combat Computers are inadequate. Stellaris > Dyskusje ogólne > Szczegóły wątku. "Beam Sabres, go brrrr. 5. 6 also includes new galaxy shapes to explore, new story events, a new. Missiles have a range of 0-80 or 0-120. Stellaris Destroyers Upkeep Costs. Content is available under Attribution-ShareAlike 3. I would also add a note in that the X weapon can be swapped for a Tachyon Lance. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. Included in the Synthetic Dawn DLC, The Ghost Signal during the Contingency crisis event will affect ships equipped with sentient AI combat computers. That bonus evasion is not needed to reach the 90% evasion cap of corvettes so it is useless. The purpose of this design is to kite away from the enemy with a fantastic 120 range weapons that ignore shields. I bet this is what they were trying to get at with the combat computer slot but this way is more dynamic. Stellaris is a sci-fi grand strategy game set 200 years into the future. This might not be obvious to people that havent screwed with modding, but Ship AI is entirely driven by the ship_behaviour rules AI in battles, weighted by range of guns, position of Attacker fleet and Defender fleet. Charge - Ships close. You'll learn how to design ships so that you take the fewest loHaving more opportunities to attack means that you win. The Artillery computer is intended to be used with the advanced large weapons which have ranges between 120 and 150. I feel like the ship computer technology should give us a range of distances our fleets can stay. We would like to show you a description here but the site won’t allow us. however, that's not that they do. gave all of them defensive combat computers - i dont need them all to rush in and get focussed down. It's the range on the weapons that matter. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range. These numbers were configured based on weapon ranges (Med laser has 60 range, so line naturally should be 60. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very. New Sniper Combat Computers. The carrier computer titan will stay further back. In 3. Combat computer AI instructions are flawed for a few ships. The end result has more ship sections, some balance changes to existing weapons, multiple new weapon families with specific combat uses, a new combat computer role, AI fleet and weapon preferences, better defense platforms + "defense stations" and "fortresses" (essentially large and extra large defense platforms), along with. Vanidas Oct 26, 2016 @ 4:48pm. Edit: Forget the destroyers; Even the goddamn titans are racing into swordfighting distance. . For fleet design, biggest ships available are best, however you might want a corvette or destroyer fleet on the side to chase down stragglers as those are a lot faster (destroyers slightly slower, but won't take so much for losses cleaning up stations). they want to shoot not hang back as escorts. Basic idea is a huge missile and strike craft swarm to saturate pd. 2. 2 (947b) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia. By punching in the numbers once more in the chance to hit formula we arrive at: cth = 75 - (80 - 45) -> cth = 75 - 35 -> cth = 40 With the +20 from the combat computer, T3 PD has a 60% chance to connect its shots. Community Hub. Sapient Combat Computer +10%, Gale Speed +5%. They will now engage from a larger distance,. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. My destroyers running kinetic artillery and artillery combat computer still race into point blank range to shoot their flak guns, and get slaughtered. If you put an Artillery (80 range) computer on a ship with a maximum weapon range of 60, it will always close to 60 before stopping. -Long-Range Artillery: Ships will attack at range 120 with their heavy artillery. The early vessels can't engage from long range. Nanite auto cannon, new weapon . Stellaris 3. S. And even if speed isn't high enough to outrun, it still extends the time necessary for enemy to close the distance. "Some changes have been made to strike craft to make hangar sections more valuable. The "Artillery Combat Computer" tells ships to fire from 2/3 the range of a weapon called "Kinetic Artillery. A max level combat computer would bump this to 300 with its engagement range bonus. And actually tell you exactly what it does in the UI instead of just using vague terms like "line" and artillery"The Carrier computer doesn't seem to let the carrier get close enough for the strike craft to do any damage. All other combat computers make sense to me except for Picket and Line. You can see a bit around 32s-34s when my friend got a bit too close with his cruisers. BS are the screen element. (mods have no effect on this as it happens when no mods are enabled aswell) From what. ago.